But in the future, the story will constantly put us before a choice, because the very concept of The Henry Stickmin is to choose over and over again actions from among the proposed, even such a simple one, for which column to turn while fleeing along the corridor from the guards. It naturally depends on the choice we have made: how to enter the museum in order to steal the diamond, or how to leave the prison cell, and whether or not later return for the unfortunate inmate. However, most of the storylines are developed independently at the very beginning of a particular episode. You can go through in different ways, and most importantly, in the end we will come to completely different endings. He never has a clear plan of action, so each game episode at any moment is an improvisation. Who is Henry Stickmin? In short, a reckless adventurer thief: if he doesn’t go to work, he tries to get out of prison. Does the error counter tell me that I haven’t selected all the possible ones yet? Well then… the party goes on! This game will force you to act even obviously wrong, and then – to grumble from the sad consequences. The Henry Stickmin Collection is one of those. How often, while playing, did you get annoyed with yourself for making the wrong decision from among the proposed ones? How often did they bite their elbows because they wanted to do one thing, but did another, although, as it turned out later, the initial inspiration was correct? Often, huh? Usually, isn’t it? But there are exceptions to any rule.
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